﻿using System;

namespace Terraria.ID
{
	// Token: 0x02000373 RID: 883
	public class ProjectileID
	{
		// Token: 0x04003524 RID: 13604
		public const short None = 0;

		// Token: 0x04003525 RID: 13605
		public const short WoodenArrowFriendly = 1;

		// Token: 0x04003526 RID: 13606
		public const short FireArrow = 2;

		// Token: 0x04003527 RID: 13607
		public const short Shuriken = 3;

		// Token: 0x04003528 RID: 13608
		public const short UnholyArrow = 4;

		// Token: 0x04003529 RID: 13609
		public const short JestersArrow = 5;

		// Token: 0x0400352A RID: 13610
		public const short EnchantedBoomerang = 6;

		// Token: 0x0400352B RID: 13611
		public const short VilethornBase = 7;

		// Token: 0x0400352C RID: 13612
		public const short VilethornTip = 8;

		// Token: 0x0400352D RID: 13613
		public const short Starfury = 9;

		// Token: 0x0400352E RID: 13614
		public const short PurificationPowder = 10;

		// Token: 0x0400352F RID: 13615
		public const short VilePowder = 11;

		// Token: 0x04003530 RID: 13616
		public const short FallingStar = 12;

		// Token: 0x04003531 RID: 13617
		public const short Hook = 13;

		// Token: 0x04003532 RID: 13618
		public const short Bullet = 14;

		// Token: 0x04003533 RID: 13619
		public const short BallofFire = 15;

		// Token: 0x04003534 RID: 13620
		public const short MagicMissile = 16;

		// Token: 0x04003535 RID: 13621
		public const short DirtBall = 17;

		// Token: 0x04003536 RID: 13622
		public const short ShadowOrb = 18;

		// Token: 0x04003537 RID: 13623
		public const short Flamarang = 19;

		// Token: 0x04003538 RID: 13624
		public const short GreenLaser = 20;

		// Token: 0x04003539 RID: 13625
		public const short Bone = 21;

		// Token: 0x0400353A RID: 13626
		public const short WaterStream = 22;

		// Token: 0x0400353B RID: 13627
		public const short Harpoon = 23;

		// Token: 0x0400353C RID: 13628
		public const short SpikyBall = 24;

		// Token: 0x0400353D RID: 13629
		public const short BallOHurt = 25;

		// Token: 0x0400353E RID: 13630
		public const short BlueMoon = 26;

		// Token: 0x0400353F RID: 13631
		public const short WaterBolt = 27;

		// Token: 0x04003540 RID: 13632
		public const short Bomb = 28;

		// Token: 0x04003541 RID: 13633
		public const short Dynamite = 29;

		// Token: 0x04003542 RID: 13634
		public const short Grenade = 30;

		// Token: 0x04003543 RID: 13635
		public const short SandBallFalling = 31;

		// Token: 0x04003544 RID: 13636
		public const short IvyWhip = 32;

		// Token: 0x04003545 RID: 13637
		public const short ThornChakram = 33;

		// Token: 0x04003546 RID: 13638
		public const short Flamelash = 34;

		// Token: 0x04003547 RID: 13639
		public const short Sunfury = 35;

		// Token: 0x04003548 RID: 13640
		public const short MeteorShot = 36;

		// Token: 0x04003549 RID: 13641
		public const short StickyBomb = 37;

		// Token: 0x0400354A RID: 13642
		public const short HarpyFeather = 38;

		// Token: 0x0400354B RID: 13643
		public const short MudBall = 39;

		// Token: 0x0400354C RID: 13644
		public const short AshBallFalling = 40;

		// Token: 0x0400354D RID: 13645
		public const short HellfireArrow = 41;

		// Token: 0x0400354E RID: 13646
		public const short SandBallGun = 42;

		// Token: 0x0400354F RID: 13647
		public const short Tombstone = 43;

		// Token: 0x04003550 RID: 13648
		public const short DemonSickle = 44;

		// Token: 0x04003551 RID: 13649
		public const short DemonScythe = 45;

		// Token: 0x04003552 RID: 13650
		public const short DarkLance = 46;

		// Token: 0x04003553 RID: 13651
		public const short Trident = 47;

		// Token: 0x04003554 RID: 13652
		public const short ThrowingKnife = 48;

		// Token: 0x04003555 RID: 13653
		public const short Spear = 49;

		// Token: 0x04003556 RID: 13654
		public const short Glowstick = 50;

		// Token: 0x04003557 RID: 13655
		public const short Seed = 51;

		// Token: 0x04003558 RID: 13656
		public const short WoodenBoomerang = 52;

		// Token: 0x04003559 RID: 13657
		public const short StickyGlowstick = 53;

		// Token: 0x0400355A RID: 13658
		public const short PoisonedKnife = 54;

		// Token: 0x0400355B RID: 13659
		public const short Stinger = 55;

		// Token: 0x0400355C RID: 13660
		public const short EbonsandBallFalling = 56;

		// Token: 0x0400355D RID: 13661
		public const short CobaltChainsaw = 57;

		// Token: 0x0400355E RID: 13662
		public const short MythrilChainsaw = 58;

		// Token: 0x0400355F RID: 13663
		public const short CobaltDrill = 59;

		// Token: 0x04003560 RID: 13664
		public const short MythrilDrill = 60;

		// Token: 0x04003561 RID: 13665
		public const short AdamantiteChainsaw = 61;

		// Token: 0x04003562 RID: 13666
		public const short AdamantiteDrill = 62;

		// Token: 0x04003563 RID: 13667
		public const short TheDaoofPow = 63;

		// Token: 0x04003564 RID: 13668
		public const short MythrilHalberd = 64;

		// Token: 0x04003565 RID: 13669
		public const short EbonsandBallGun = 65;

		// Token: 0x04003566 RID: 13670
		public const short AdamantiteGlaive = 66;

		// Token: 0x04003567 RID: 13671
		public const short PearlSandBallFalling = 67;

		// Token: 0x04003568 RID: 13672
		public const short PearlSandBallGun = 68;

		// Token: 0x04003569 RID: 13673
		public const short HolyWater = 69;

		// Token: 0x0400356A RID: 13674
		public const short UnholyWater = 70;

		// Token: 0x0400356B RID: 13675
		public const short SiltBall = 71;

		// Token: 0x0400356C RID: 13676
		public const short BlueFairy = 72;

		// Token: 0x0400356D RID: 13677
		public const short DualHookBlue = 73;

		// Token: 0x0400356E RID: 13678
		public const short DualHookRed = 74;

		// Token: 0x0400356F RID: 13679
		public const short HappyBomb = 75;

		// Token: 0x04003570 RID: 13680
		public const short QuarterNote = 76;

		// Token: 0x04003571 RID: 13681
		public const short EighthNote = 77;

		// Token: 0x04003572 RID: 13682
		public const short TiedEighthNote = 78;

		// Token: 0x04003573 RID: 13683
		public const short RainbowRodBullet = 79;

		// Token: 0x04003574 RID: 13684
		public const short IceBlock = 80;

		// Token: 0x04003575 RID: 13685
		public const short WoodenArrowHostile = 81;

		// Token: 0x04003576 RID: 13686
		public const short FlamingArrow = 82;

		// Token: 0x04003577 RID: 13687
		public const short EyeLaser = 83;

		// Token: 0x04003578 RID: 13688
		public const short PinkLaser = 84;

		// Token: 0x04003579 RID: 13689
		public const short Flames = 85;

		// Token: 0x0400357A RID: 13690
		public const short PinkFairy = 86;

		// Token: 0x0400357B RID: 13691
		public const short GreenFairy = 87;

		// Token: 0x0400357C RID: 13692
		public const short PurpleLaser = 88;

		// Token: 0x0400357D RID: 13693
		public const short CrystalBullet = 89;

		// Token: 0x0400357E RID: 13694
		public const short CrystalShard = 90;

		// Token: 0x0400357F RID: 13695
		public const short HolyArrow = 91;

		// Token: 0x04003580 RID: 13696
		public const short HallowStar = 92;

		// Token: 0x04003581 RID: 13697
		public const short MagicDagger = 93;

		// Token: 0x04003582 RID: 13698
		public const short CrystalStorm = 94;

		// Token: 0x04003583 RID: 13699
		public const short CursedFlameFriendly = 95;

		// Token: 0x04003584 RID: 13700
		public const short CursedFlameHostile = 96;

		// Token: 0x04003585 RID: 13701
		public const short CobaltNaginata = 97;

		// Token: 0x04003586 RID: 13702
		public const short PoisonDart = 98;

		// Token: 0x04003587 RID: 13703
		public const short Boulder = 99;

		// Token: 0x04003588 RID: 13704
		public const short DeathLaser = 100;

		// Token: 0x04003589 RID: 13705
		public const short EyeFire = 101;

		// Token: 0x0400358A RID: 13706
		public const short BombSkeletronPrime = 102;

		// Token: 0x0400358B RID: 13707
		public const short CursedArrow = 103;

		// Token: 0x0400358C RID: 13708
		public const short CursedBullet = 104;

		// Token: 0x0400358D RID: 13709
		public const short Gungnir = 105;

		// Token: 0x0400358E RID: 13710
		public const short LightDisc = 106;

		// Token: 0x0400358F RID: 13711
		public const short Hamdrax = 107;

		// Token: 0x04003590 RID: 13712
		public const short Explosives = 108;

		// Token: 0x04003591 RID: 13713
		public const short SnowBallHostile = 109;

		// Token: 0x04003592 RID: 13714
		public const short BulletSnowman = 110;

		// Token: 0x04003593 RID: 13715
		public const short Bunny = 111;

		// Token: 0x04003594 RID: 13716
		public const short Penguin = 112;

		// Token: 0x04003595 RID: 13717
		public const short IceBoomerang = 113;

		// Token: 0x04003596 RID: 13718
		public const short UnholyTridentFriendly = 114;

		// Token: 0x04003597 RID: 13719
		public const short UnholyTridentHostile = 115;

		// Token: 0x04003598 RID: 13720
		public const short SwordBeam = 116;

		// Token: 0x04003599 RID: 13721
		public const short BoneArrow = 117;

		// Token: 0x0400359A RID: 13722
		public const short IceBolt = 118;

		// Token: 0x0400359B RID: 13723
		public const short FrostBoltSword = 119;

		// Token: 0x0400359C RID: 13724
		public const short FrostArrow = 120;

		// Token: 0x0400359D RID: 13725
		public const short AmethystBolt = 121;

		// Token: 0x0400359E RID: 13726
		public const short TopazBolt = 122;

		// Token: 0x0400359F RID: 13727
		public const short SapphireBolt = 123;

		// Token: 0x040035A0 RID: 13728
		public const short EmeraldBolt = 124;

		// Token: 0x040035A1 RID: 13729
		public const short RubyBolt = 125;

		// Token: 0x040035A2 RID: 13730
		public const short DiamondBolt = 126;

		// Token: 0x040035A3 RID: 13731
		public const short Turtle = 127;

		// Token: 0x040035A4 RID: 13732
		public const short FrostBlastHostile = 128;

		// Token: 0x040035A5 RID: 13733
		public const short RuneBlast = 129;

		// Token: 0x040035A6 RID: 13734
		public const short MushroomSpear = 130;

		// Token: 0x040035A7 RID: 13735
		public const short Mushroom = 131;

		// Token: 0x040035A8 RID: 13736
		public const short TerraBeam = 132;

		// Token: 0x040035A9 RID: 13737
		public const short GrenadeI = 133;

		// Token: 0x040035AA RID: 13738
		public const short RocketI = 134;

		// Token: 0x040035AB RID: 13739
		public const short ProximityMineI = 135;

		// Token: 0x040035AC RID: 13740
		public const short GrenadeII = 136;

		// Token: 0x040035AD RID: 13741
		public const short RocketII = 137;

		// Token: 0x040035AE RID: 13742
		public const short ProximityMineII = 138;

		// Token: 0x040035AF RID: 13743
		public const short GrenadeIII = 139;

		// Token: 0x040035B0 RID: 13744
		public const short RocketIII = 140;

		// Token: 0x040035B1 RID: 13745
		public const short ProximityMineIII = 141;

		// Token: 0x040035B2 RID: 13746
		public const short GrenadeIV = 142;

		// Token: 0x040035B3 RID: 13747
		public const short RocketIV = 143;

		// Token: 0x040035B4 RID: 13748
		public const short ProximityMineIV = 144;

		// Token: 0x040035B5 RID: 13749
		public const short PureSpray = 145;

		// Token: 0x040035B6 RID: 13750
		public const short HallowSpray = 146;

		// Token: 0x040035B7 RID: 13751
		public const short CorruptSpray = 147;

		// Token: 0x040035B8 RID: 13752
		public const short MushroomSpray = 148;

		// Token: 0x040035B9 RID: 13753
		public const short CrimsonSpray = 149;

		// Token: 0x040035BA RID: 13754
		public const short NettleBurstRight = 150;

		// Token: 0x040035BB RID: 13755
		public const short NettleBurstLeft = 151;

		// Token: 0x040035BC RID: 13756
		public const short NettleBurstEnd = 152;

		// Token: 0x040035BD RID: 13757
		public const short TheRottedFork = 153;

		// Token: 0x040035BE RID: 13758
		public const short TheMeatball = 154;

		// Token: 0x040035BF RID: 13759
		public const short BeachBall = 155;

		// Token: 0x040035C0 RID: 13760
		public const short LightBeam = 156;

		// Token: 0x040035C1 RID: 13761
		public const short NightBeam = 157;

		// Token: 0x040035C2 RID: 13762
		public const short CopperCoin = 158;

		// Token: 0x040035C3 RID: 13763
		public const short SilverCoin = 159;

		// Token: 0x040035C4 RID: 13764
		public const short GoldCoin = 160;

		// Token: 0x040035C5 RID: 13765
		public const short PlatinumCoin = 161;

		// Token: 0x040035C6 RID: 13766
		public const short CannonballFriendly = 162;

		// Token: 0x040035C7 RID: 13767
		public const short Flare = 163;

		// Token: 0x040035C8 RID: 13768
		public const short Landmine = 164;

		// Token: 0x040035C9 RID: 13769
		public const short Web = 165;

		// Token: 0x040035CA RID: 13770
		public const short SnowBallFriendly = 166;

		// Token: 0x040035CB RID: 13771
		public const short RocketFireworkRed = 167;

		// Token: 0x040035CC RID: 13772
		public const short RocketFireworkGreen = 168;

		// Token: 0x040035CD RID: 13773
		public const short RocketFireworkBlue = 169;

		// Token: 0x040035CE RID: 13774
		public const short RocketFireworkYellow = 170;

		// Token: 0x040035CF RID: 13775
		public const short RopeCoil = 171;

		// Token: 0x040035D0 RID: 13776
		public const short FrostburnArrow = 172;

		// Token: 0x040035D1 RID: 13777
		public const short EnchantedBeam = 173;

		// Token: 0x040035D2 RID: 13778
		public const short IceSpike = 174;

		// Token: 0x040035D3 RID: 13779
		public const short BabyEater = 175;

		// Token: 0x040035D4 RID: 13780
		public const short JungleSpike = 176;

		// Token: 0x040035D5 RID: 13781
		public const short IcewaterSpit = 177;

		// Token: 0x040035D6 RID: 13782
		public const short ConfettiGun = 178;

		// Token: 0x040035D7 RID: 13783
		public const short SlushBall = 179;

		// Token: 0x040035D8 RID: 13784
		public const short BulletDeadeye = 180;

		// Token: 0x040035D9 RID: 13785
		public const short Bee = 181;

		// Token: 0x040035DA RID: 13786
		public const short PossessedHatchet = 182;

		// Token: 0x040035DB RID: 13787
		public const short Beenade = 183;

		// Token: 0x040035DC RID: 13788
		public const short PoisonDartTrap = 184;

		// Token: 0x040035DD RID: 13789
		public const short SpikyBallTrap = 185;

		// Token: 0x040035DE RID: 13790
		public const short SpearTrap = 186;

		// Token: 0x040035DF RID: 13791
		public const short FlamethrowerTrap = 187;

		// Token: 0x040035E0 RID: 13792
		public const short FlamesTrap = 188;

		// Token: 0x040035E1 RID: 13793
		public const short Wasp = 189;

		// Token: 0x040035E2 RID: 13794
		public const short MechanicalPiranha = 190;

		// Token: 0x040035E3 RID: 13795
		public const short Pygmy = 191;

		// Token: 0x040035E4 RID: 13796
		public const short Pygmy2 = 192;

		// Token: 0x040035E5 RID: 13797
		public const short Pygmy3 = 193;

		// Token: 0x040035E6 RID: 13798
		public const short Pygmy4 = 194;

		// Token: 0x040035E7 RID: 13799
		public const short PygmySpear = 195;

		// Token: 0x040035E8 RID: 13800
		public const short SmokeBomb = 196;

		// Token: 0x040035E9 RID: 13801
		public const short BabySkeletronHead = 197;

		// Token: 0x040035EA RID: 13802
		public const short BabyHornet = 198;

		// Token: 0x040035EB RID: 13803
		public const short TikiSpirit = 199;

		// Token: 0x040035EC RID: 13804
		public const short PetLizard = 200;

		// Token: 0x040035ED RID: 13805
		public const short GraveMarker = 201;

		// Token: 0x040035EE RID: 13806
		public const short CrossGraveMarker = 202;

		// Token: 0x040035EF RID: 13807
		public const short Headstone = 203;

		// Token: 0x040035F0 RID: 13808
		public const short Gravestone = 204;

		// Token: 0x040035F1 RID: 13809
		public const short Obelisk = 205;

		// Token: 0x040035F2 RID: 13810
		public const short Leaf = 206;

		// Token: 0x040035F3 RID: 13811
		public const short ChlorophyteBullet = 207;

		// Token: 0x040035F4 RID: 13812
		public const short Parrot = 208;

		// Token: 0x040035F5 RID: 13813
		public const short Truffle = 209;

		// Token: 0x040035F6 RID: 13814
		public const short Sapling = 210;

		// Token: 0x040035F7 RID: 13815
		public const short Wisp = 211;

		// Token: 0x040035F8 RID: 13816
		public const short PalladiumPike = 212;

		// Token: 0x040035F9 RID: 13817
		public const short PalladiumDrill = 213;

		// Token: 0x040035FA RID: 13818
		public const short PalladiumChainsaw = 214;

		// Token: 0x040035FB RID: 13819
		public const short OrichalcumHalberd = 215;

		// Token: 0x040035FC RID: 13820
		public const short OrichalcumDrill = 216;

		// Token: 0x040035FD RID: 13821
		public const short OrichalcumChainsaw = 217;

		// Token: 0x040035FE RID: 13822
		public const short TitaniumTrident = 218;

		// Token: 0x040035FF RID: 13823
		public const short TitaniumDrill = 219;

		// Token: 0x04003600 RID: 13824
		public const short TitaniumChainsaw = 220;

		// Token: 0x04003601 RID: 13825
		public const short FlowerPetal = 221;

		// Token: 0x04003602 RID: 13826
		public const short ChlorophytePartisan = 222;

		// Token: 0x04003603 RID: 13827
		public const short ChlorophyteDrill = 223;

		// Token: 0x04003604 RID: 13828
		public const short ChlorophyteChainsaw = 224;

		// Token: 0x04003605 RID: 13829
		public const short ChlorophyteArrow = 225;

		// Token: 0x04003606 RID: 13830
		public const short CrystalLeaf = 226;

		// Token: 0x04003607 RID: 13831
		public const short CrystalLeafShot = 227;

		// Token: 0x04003608 RID: 13832
		public const short SporeCloud = 228;

		// Token: 0x04003609 RID: 13833
		public const short ChlorophyteOrb = 229;

		// Token: 0x0400360A RID: 13834
		public const short GemHookAmethyst = 230;

		// Token: 0x0400360B RID: 13835
		public const short GemHookTopaz = 231;

		// Token: 0x0400360C RID: 13836
		public const short GemHookSapphire = 232;

		// Token: 0x0400360D RID: 13837
		public const short GemHookEmerald = 233;

		// Token: 0x0400360E RID: 13838
		public const short GemHookRuby = 234;

		// Token: 0x0400360F RID: 13839
		public const short GemHookDiamond = 235;

		// Token: 0x04003610 RID: 13840
		public const short BabyDino = 236;

		// Token: 0x04003611 RID: 13841
		public const short RainCloudMoving = 237;

		// Token: 0x04003612 RID: 13842
		public const short RainCloudRaining = 238;

		// Token: 0x04003613 RID: 13843
		public const short RainFriendly = 239;

		// Token: 0x04003614 RID: 13844
		public const short CannonballHostile = 240;

		// Token: 0x04003615 RID: 13845
		public const short CrimsandBallFalling = 241;

		// Token: 0x04003616 RID: 13846
		public const short BulletHighVelocity = 242;

		// Token: 0x04003617 RID: 13847
		public const short BloodCloudMoving = 243;

		// Token: 0x04003618 RID: 13848
		public const short BloodCloudRaining = 244;

		// Token: 0x04003619 RID: 13849
		public const short BloodRain = 245;

		// Token: 0x0400361A RID: 13850
		public const short Stynger = 246;

		// Token: 0x0400361B RID: 13851
		public const short FlowerPow = 247;

		// Token: 0x0400361C RID: 13852
		public const short FlowerPowPetal = 248;

		// Token: 0x0400361D RID: 13853
		public const short StyngerShrapnel = 249;

		// Token: 0x0400361E RID: 13854
		public const short RainbowFront = 250;

		// Token: 0x0400361F RID: 13855
		public const short RainbowBack = 251;

		// Token: 0x04003620 RID: 13856
		public const short ChlorophyteJackhammer = 252;

		// Token: 0x04003621 RID: 13857
		public const short BallofFrost = 253;

		// Token: 0x04003622 RID: 13858
		public const short MagnetSphereBall = 254;

		// Token: 0x04003623 RID: 13859
		public const short MagnetSphereBolt = 255;

		// Token: 0x04003624 RID: 13860
		public const short SkeletronHand = 256;

		// Token: 0x04003625 RID: 13861
		public const short FrostBeam = 257;

		// Token: 0x04003626 RID: 13862
		public const short Fireball = 258;

		// Token: 0x04003627 RID: 13863
		public const short EyeBeam = 259;

		// Token: 0x04003628 RID: 13864
		public const short HeatRay = 260;

		// Token: 0x04003629 RID: 13865
		public const short BoulderStaffOfEarth = 261;

		// Token: 0x0400362A RID: 13866
		public const short GolemFist = 262;

		// Token: 0x0400362B RID: 13867
		public const short IceSickle = 263;

		// Token: 0x0400362C RID: 13868
		public const short RainNimbus = 264;

		// Token: 0x0400362D RID: 13869
		public const short PoisonFang = 265;

		// Token: 0x0400362E RID: 13870
		public const short BabySlime = 266;

		// Token: 0x0400362F RID: 13871
		public const short PoisonDartBlowgun = 267;

		// Token: 0x04003630 RID: 13872
		public const short EyeSpring = 268;

		// Token: 0x04003631 RID: 13873
		public const short BabySnowman = 269;

		// Token: 0x04003632 RID: 13874
		public const short Skull = 270;

		// Token: 0x04003633 RID: 13875
		public const short BoxingGlove = 271;

		// Token: 0x04003634 RID: 13876
		public const short Bananarang = 272;

		// Token: 0x04003635 RID: 13877
		public const short ChainKnife = 273;

		// Token: 0x04003636 RID: 13878
		public const short DeathSickle = 274;

		// Token: 0x04003637 RID: 13879
		public const short SeedPlantera = 275;

		// Token: 0x04003638 RID: 13880
		public const short PoisonSeedPlantera = 276;

		// Token: 0x04003639 RID: 13881
		public const short ThornBall = 277;

		// Token: 0x0400363A RID: 13882
		public const short IchorArrow = 278;

		// Token: 0x0400363B RID: 13883
		public const short IchorBullet = 279;

		// Token: 0x0400363C RID: 13884
		public const short GoldenShowerFriendly = 280;

		// Token: 0x0400363D RID: 13885
		public const short ExplosiveBunny = 281;

		// Token: 0x0400363E RID: 13886
		public const short VenomArrow = 282;

		// Token: 0x0400363F RID: 13887
		public const short VenomBullet = 283;

		// Token: 0x04003640 RID: 13888
		public const short PartyBullet = 284;

		// Token: 0x04003641 RID: 13889
		public const short NanoBullet = 285;

		// Token: 0x04003642 RID: 13890
		public const short ExplosiveBullet = 286;

		// Token: 0x04003643 RID: 13891
		public const short GoldenBullet = 287;

		// Token: 0x04003644 RID: 13892
		public const short GoldenShowerHostile = 288;

		// Token: 0x04003645 RID: 13893
		public const short ConfettiMelee = 289;

		// Token: 0x04003646 RID: 13894
		public const short ShadowBeamHostile = 290;

		// Token: 0x04003647 RID: 13895
		public const short InfernoHostileBolt = 291;

		// Token: 0x04003648 RID: 13896
		public const short InfernoHostileBlast = 292;

		// Token: 0x04003649 RID: 13897
		public const short LostSoulHostile = 293;

		// Token: 0x0400364A RID: 13898
		public const short ShadowBeamFriendly = 294;

		// Token: 0x0400364B RID: 13899
		public const short InfernoFriendlyBolt = 295;

		// Token: 0x0400364C RID: 13900
		public const short InfernoFriendlyBlast = 296;

		// Token: 0x0400364D RID: 13901
		public const short LostSoulFriendly = 297;

		// Token: 0x0400364E RID: 13902
		public const short SpiritHeal = 298;

		// Token: 0x0400364F RID: 13903
		public const short Shadowflames = 299;

		// Token: 0x04003650 RID: 13904
		public const short PaladinsHammerHostile = 300;

		// Token: 0x04003651 RID: 13905
		public const short PaladinsHammerFriendly = 301;

		// Token: 0x04003652 RID: 13906
		public const short SniperBullet = 302;

		// Token: 0x04003653 RID: 13907
		public const short RocketSkeleton = 303;

		// Token: 0x04003654 RID: 13908
		public const short VampireKnife = 304;

		// Token: 0x04003655 RID: 13909
		public const short VampireHeal = 305;

		// Token: 0x04003656 RID: 13910
		public const short EatersBite = 306;

		// Token: 0x04003657 RID: 13911
		public const short TinyEater = 307;

		// Token: 0x04003658 RID: 13912
		public const short FrostHydra = 308;

		// Token: 0x04003659 RID: 13913
		public const short FrostBlastFriendly = 309;

		// Token: 0x0400365A RID: 13914
		public const short BlueFlare = 310;

		// Token: 0x0400365B RID: 13915
		public const short CandyCorn = 311;

		// Token: 0x0400365C RID: 13916
		public const short JackOLantern = 312;

		// Token: 0x0400365D RID: 13917
		public const short Spider = 313;

		// Token: 0x0400365E RID: 13918
		public const short Squashling = 314;

		// Token: 0x0400365F RID: 13919
		public const short BatHook = 315;

		// Token: 0x04003660 RID: 13920
		public const short Bat = 316;

		// Token: 0x04003661 RID: 13921
		public const short Raven = 317;

		// Token: 0x04003662 RID: 13922
		public const short RottenEgg = 318;

		// Token: 0x04003663 RID: 13923
		public const short BlackCat = 319;

		// Token: 0x04003664 RID: 13924
		public const short BloodyMachete = 320;

		// Token: 0x04003665 RID: 13925
		public const short FlamingJack = 321;

		// Token: 0x04003666 RID: 13926
		public const short WoodHook = 322;

		// Token: 0x04003667 RID: 13927
		public const short Stake = 323;

		// Token: 0x04003668 RID: 13928
		public const short CursedSapling = 324;

		// Token: 0x04003669 RID: 13929
		public const short FlamingWood = 325;

		// Token: 0x0400366A RID: 13930
		public const short GreekFire1 = 326;

		// Token: 0x0400366B RID: 13931
		public const short GreekFire2 = 327;

		// Token: 0x0400366C RID: 13932
		public const short GreekFire3 = 328;

		// Token: 0x0400366D RID: 13933
		public const short FlamingScythe = 329;

		// Token: 0x0400366E RID: 13934
		public const short StarAnise = 330;

		// Token: 0x0400366F RID: 13935
		public const short CandyCaneHook = 331;

		// Token: 0x04003670 RID: 13936
		public const short ChristmasHook = 332;

		// Token: 0x04003671 RID: 13937
		public const short FruitcakeChakram = 333;

		// Token: 0x04003672 RID: 13938
		public const short Puppy = 334;

		// Token: 0x04003673 RID: 13939
		public const short OrnamentFriendly = 335;

		// Token: 0x04003674 RID: 13940
		public const short PineNeedleFriendly = 336;

		// Token: 0x04003675 RID: 13941
		public const short Blizzard = 337;

		// Token: 0x04003676 RID: 13942
		public const short RocketSnowmanI = 338;

		// Token: 0x04003677 RID: 13943
		public const short RocketSnowmanII = 339;

		// Token: 0x04003678 RID: 13944
		public const short RocketSnowmanIII = 340;

		// Token: 0x04003679 RID: 13945
		public const short RocketSnowmanIV = 341;

		// Token: 0x0400367A RID: 13946
		public const short NorthPoleWeapon = 342;

		// Token: 0x0400367B RID: 13947
		public const short NorthPoleSpear = 343;

		// Token: 0x0400367C RID: 13948
		public const short NorthPoleSnowflake = 344;

		// Token: 0x0400367D RID: 13949
		public const short PineNeedleHostile = 345;

		// Token: 0x0400367E RID: 13950
		public const short OrnamentHostile = 346;

		// Token: 0x0400367F RID: 13951
		public const short OrnamentHostileShrapnel = 347;

		// Token: 0x04003680 RID: 13952
		public const short FrostWave = 348;

		// Token: 0x04003681 RID: 13953
		public const short FrostShard = 349;

		// Token: 0x04003682 RID: 13954
		public const short Missile = 350;

		// Token: 0x04003683 RID: 13955
		public const short Present = 351;

		// Token: 0x04003684 RID: 13956
		public const short Spike = 352;

		// Token: 0x04003685 RID: 13957
		public const short BabyGrinch = 353;

		// Token: 0x04003686 RID: 13958
		public const short CrimsandBallGun = 354;

		// Token: 0x04003687 RID: 13959
		public const short VenomFang = 355;

		// Token: 0x04003688 RID: 13960
		public const short SpectreWrath = 356;

		// Token: 0x04003689 RID: 13961
		public const short PulseBolt = 357;

		// Token: 0x0400368A RID: 13962
		public const short WaterGun = 358;

		// Token: 0x0400368B RID: 13963
		public const short FrostBoltStaff = 359;

		// Token: 0x0400368C RID: 13964
		public const short BobberWooden = 360;

		// Token: 0x0400368D RID: 13965
		public const short BobberReinforced = 361;

		// Token: 0x0400368E RID: 13966
		public const short BobberFiberglass = 362;

		// Token: 0x0400368F RID: 13967
		public const short BobberFisherOfSouls = 363;

		// Token: 0x04003690 RID: 13968
		public const short BobberGolden = 364;

		// Token: 0x04003691 RID: 13969
		public const short BobberMechanics = 365;

		// Token: 0x04003692 RID: 13970
		public const short BobbersittingDuck = 366;

		// Token: 0x04003693 RID: 13971
		public const short ObsidianSwordfish = 367;

		// Token: 0x04003694 RID: 13972
		public const short Swordfish = 368;

		// Token: 0x04003695 RID: 13973
		public const short SawtoothShark = 369;

		// Token: 0x04003696 RID: 13974
		public const short LovePotion = 370;

		// Token: 0x04003697 RID: 13975
		public const short FoulPotion = 371;

		// Token: 0x04003698 RID: 13976
		public const short FishHook = 372;

		// Token: 0x04003699 RID: 13977
		public const short Hornet = 373;

		// Token: 0x0400369A RID: 13978
		public const short HornetStinger = 374;

		// Token: 0x0400369B RID: 13979
		public const short FlyingImp = 375;

		// Token: 0x0400369C RID: 13980
		public const short ImpFireball = 376;

		// Token: 0x0400369D RID: 13981
		public const short SpiderHiver = 377;

		// Token: 0x0400369E RID: 13982
		public const short SpiderEgg = 378;

		// Token: 0x0400369F RID: 13983
		public const short BabySpider = 379;

		// Token: 0x040036A0 RID: 13984
		public const short ZephyrFish = 380;

		// Token: 0x040036A1 RID: 13985
		public const short BobberFleshcatcher = 381;

		// Token: 0x040036A2 RID: 13986
		public const short BobberHotline = 382;

		// Token: 0x040036A3 RID: 13987
		public const short Anchor = 383;

		// Token: 0x040036A4 RID: 13988
		public const short Sharknado = 384;

		// Token: 0x040036A5 RID: 13989
		public const short SharknadoBolt = 385;

		// Token: 0x040036A6 RID: 13990
		public const short Cthulunado = 386;

		// Token: 0x040036A7 RID: 13991
		public const short Retanimini = 387;

		// Token: 0x040036A8 RID: 13992
		public const short Spazmamini = 388;

		// Token: 0x040036A9 RID: 13993
		public const short MiniRetinaLaser = 389;

		// Token: 0x040036AA RID: 13994
		public const short VenomSpider = 390;

		// Token: 0x040036AB RID: 13995
		public const short JumperSpider = 391;

		// Token: 0x040036AC RID: 13996
		public const short DangerousSpider = 392;

		// Token: 0x040036AD RID: 13997
		public const short OneEyedPirate = 393;

		// Token: 0x040036AE RID: 13998
		public const short SoulscourgePirate = 394;

		// Token: 0x040036AF RID: 13999
		public const short PirateCaptain = 395;

		// Token: 0x040036B0 RID: 14000
		public const short SlimeHook = 396;

		// Token: 0x040036B1 RID: 14001
		public const short StickyGrenade = 397;

		// Token: 0x040036B2 RID: 14002
		public const short MiniMinotaur = 398;

		// Token: 0x040036B3 RID: 14003
		public const short MolotovCocktail = 399;

		// Token: 0x040036B4 RID: 14004
		public const short MolotovFire = 400;

		// Token: 0x040036B5 RID: 14005
		public const short MolotovFire2 = 401;

		// Token: 0x040036B6 RID: 14006
		public const short MolotovFire3 = 402;

		// Token: 0x040036B7 RID: 14007
		public const short TrackHook = 403;

		// Token: 0x040036B8 RID: 14008
		public const short Flairon = 404;

		// Token: 0x040036B9 RID: 14009
		public const short FlaironBubble = 405;

		// Token: 0x040036BA RID: 14010
		public const short SlimeGun = 406;

		// Token: 0x040036BB RID: 14011
		public const short Tempest = 407;

		// Token: 0x040036BC RID: 14012
		public const short MiniSharkron = 408;

		// Token: 0x040036BD RID: 14013
		public const short Typhoon = 409;

		// Token: 0x040036BE RID: 14014
		public const short Bubble = 410;

		// Token: 0x040036BF RID: 14015
		public const short CopperCoinsFalling = 411;

		// Token: 0x040036C0 RID: 14016
		public const short SilverCoinsFalling = 412;

		// Token: 0x040036C1 RID: 14017
		public const short GoldCoinsFalling = 413;

		// Token: 0x040036C2 RID: 14018
		public const short PlatinumCoinsFalling = 414;

		// Token: 0x040036C3 RID: 14019
		public const short RocketFireworksBoxRed = 415;

		// Token: 0x040036C4 RID: 14020
		public const short RocketFireworksBoxGreen = 416;

		// Token: 0x040036C5 RID: 14021
		public const short RocketFireworksBoxBlue = 417;

		// Token: 0x040036C6 RID: 14022
		public const short RocketFireworksBoxYellow = 418;

		// Token: 0x040036C7 RID: 14023
		public const short FireworkFountainYellow = 419;

		// Token: 0x040036C8 RID: 14024
		public const short FireworkFountainRed = 420;

		// Token: 0x040036C9 RID: 14025
		public const short FireworkFountainBlue = 421;

		// Token: 0x040036CA RID: 14026
		public const short FireworkFountainRainbow = 422;

		// Token: 0x040036CB RID: 14027
		public const short UFOMinion = 423;

		// Token: 0x040036CC RID: 14028
		public const short Meteor1 = 424;

		// Token: 0x040036CD RID: 14029
		public const short Meteor2 = 425;

		// Token: 0x040036CE RID: 14030
		public const short Meteor3 = 426;

		// Token: 0x040036CF RID: 14031
		public const short VortexChainsaw = 427;

		// Token: 0x040036D0 RID: 14032
		public const short VortexDrill = 428;

		// Token: 0x040036D1 RID: 14033
		public const short NebulaChainsaw = 429;

		// Token: 0x040036D2 RID: 14034
		public const short NebulaDrill = 430;

		// Token: 0x040036D3 RID: 14035
		public const short SolarFlareChainsaw = 431;

		// Token: 0x040036D4 RID: 14036
		public const short SolarFlareDrill = 432;

		// Token: 0x040036D5 RID: 14037
		public const short UFOLaser = 433;

		// Token: 0x040036D6 RID: 14038
		public const short ScutlixLaserFriendly = 434;

		// Token: 0x040036D7 RID: 14039
		public const short MartianTurretBolt = 435;

		// Token: 0x040036D8 RID: 14040
		public const short BrainScramblerBolt = 436;

		// Token: 0x040036D9 RID: 14041
		public const short GigaZapperSpear = 437;

		// Token: 0x040036DA RID: 14042
		public const short RayGunnerLaser = 438;

		// Token: 0x040036DB RID: 14043
		public const short LaserMachinegun = 439;

		// Token: 0x040036DC RID: 14044
		public const short LaserMachinegunLaser = 440;

		// Token: 0x040036DD RID: 14045
		public const short ScutlixLaserCrosshair = 441;

		// Token: 0x040036DE RID: 14046
		public const short ElectrosphereMissile = 442;

		// Token: 0x040036DF RID: 14047
		public const short Electrosphere = 443;

		// Token: 0x040036E0 RID: 14048
		public const short Xenopopper = 444;

		// Token: 0x040036E1 RID: 14049
		public const short LaserDrill = 445;

		// Token: 0x040036E2 RID: 14050
		public const short AntiGravityHook = 446;

		// Token: 0x040036E3 RID: 14051
		public const short SaucerDeathray = 447;

		// Token: 0x040036E4 RID: 14052
		public const short SaucerMissile = 448;

		// Token: 0x040036E5 RID: 14053
		public const short SaucerLaser = 449;

		// Token: 0x040036E6 RID: 14054
		public const short SaucerScrap = 450;

		// Token: 0x040036E7 RID: 14055
		public const short InfluxWaver = 451;

		// Token: 0x040036E8 RID: 14056
		public const short PhantasmalEye = 452;

		// Token: 0x040036E9 RID: 14057
		public const short DrillMountCrosshair = 453;

		// Token: 0x040036EA RID: 14058
		public const short PhantasmalSphere = 454;

		// Token: 0x040036EB RID: 14059
		public const short PhantasmalDeathray = 455;

		// Token: 0x040036EC RID: 14060
		public const short MoonLeech = 456;

		// Token: 0x040036ED RID: 14061
		public const short PhasicWarpEjector = 457;

		// Token: 0x040036EE RID: 14062
		public const short PhasicWarpDisc = 458;

		// Token: 0x040036EF RID: 14063
		public const short ChargedBlasterOrb = 459;

		// Token: 0x040036F0 RID: 14064
		public const short ChargedBlasterCannon = 460;

		// Token: 0x040036F1 RID: 14065
		public const short ChargedBlasterLaser = 461;

		// Token: 0x040036F2 RID: 14066
		public const short PhantasmalBolt = 462;

		// Token: 0x040036F3 RID: 14067
		public const short ViciousPowder = 463;

		// Token: 0x040036F4 RID: 14068
		public const short CultistBossIceMist = 464;

		// Token: 0x040036F5 RID: 14069
		public const short CultistBossLightningOrb = 465;

		// Token: 0x040036F6 RID: 14070
		public const short CultistBossLightningOrbArc = 466;

		// Token: 0x040036F7 RID: 14071
		public const short CultistBossFireBall = 467;

		// Token: 0x040036F8 RID: 14072
		public const short CultistBossFireBallClone = 468;

		// Token: 0x040036F9 RID: 14073
		public const short BeeArrow = 469;

		// Token: 0x040036FA RID: 14074
		public const short StickyDynamite = 470;

		// Token: 0x040036FB RID: 14075
		public const short SkeletonBone = 471;

		// Token: 0x040036FC RID: 14076
		public const short WebSpit = 472;

		// Token: 0x040036FD RID: 14077
		public const short SpelunkerGlowstick = 473;

		// Token: 0x040036FE RID: 14078
		public const short BoneArrowFromMerchant = 474;

		// Token: 0x040036FF RID: 14079
		public const short VineRopeCoil = 475;

		// Token: 0x04003700 RID: 14080
		public const short SoulDrain = 476;

		// Token: 0x04003701 RID: 14081
		public const short CrystalDart = 477;

		// Token: 0x04003702 RID: 14082
		public const short CursedDart = 478;

		// Token: 0x04003703 RID: 14083
		public const short IchorDart = 479;

		// Token: 0x04003704 RID: 14084
		public const short CursedDartFlame = 480;

		// Token: 0x04003705 RID: 14085
		public const short ChainGuillotine = 481;

		// Token: 0x04003706 RID: 14086
		public const short ClingerStaff = 482;

		// Token: 0x04003707 RID: 14087
		public const short SeedlerNut = 483;

		// Token: 0x04003708 RID: 14088
		public const short SeedlerThorn = 484;

		// Token: 0x04003709 RID: 14089
		public const short Hellwing = 485;

		// Token: 0x0400370A RID: 14090
		public const short TendonHook = 486;

		// Token: 0x0400370B RID: 14091
		public const short ThornHook = 487;

		// Token: 0x0400370C RID: 14092
		public const short IlluminantHook = 488;

		// Token: 0x0400370D RID: 14093
		public const short WormHook = 489;

		// Token: 0x0400370E RID: 14094
		public const short CultistRitual = 490;

		// Token: 0x0400370F RID: 14095
		public const short FlyingKnife = 491;

		// Token: 0x04003710 RID: 14096
		public const short MagicLantern = 492;

		// Token: 0x04003711 RID: 14097
		public const short CrystalVileShardHead = 493;

		// Token: 0x04003712 RID: 14098
		public const short CrystalVileShardShaft = 494;

		// Token: 0x04003713 RID: 14099
		public const short ShadowFlameArrow = 495;

		// Token: 0x04003714 RID: 14100
		public const short ShadowFlame = 496;

		// Token: 0x04003715 RID: 14101
		public const short ShadowFlameKnife = 497;

		// Token: 0x04003716 RID: 14102
		public const short Nail = 498;

		// Token: 0x04003717 RID: 14103
		public const short BabyFaceMonster = 499;

		// Token: 0x04003718 RID: 14104
		public const short CrimsonHeart = 500;

		// Token: 0x04003719 RID: 14105
		public const short DrManFlyFlask = 501;

		// Token: 0x0400371A RID: 14106
		public const short Meowmere = 502;

		// Token: 0x0400371B RID: 14107
		public const short StarWrath = 503;

		// Token: 0x0400371C RID: 14108
		public const short Spark = 504;

		// Token: 0x0400371D RID: 14109
		public const short SilkRopeCoil = 505;

		// Token: 0x0400371E RID: 14110
		public const short WebRopeCoil = 506;

		// Token: 0x0400371F RID: 14111
		public const short JavelinFriendly = 507;

		// Token: 0x04003720 RID: 14112
		public const short JavelinHostile = 508;

		// Token: 0x04003721 RID: 14113
		public const short ButchersChainsaw = 509;

		// Token: 0x04003722 RID: 14114
		public const short ToxicFlask = 510;

		// Token: 0x04003723 RID: 14115
		public const short ToxicCloud = 511;

		// Token: 0x04003724 RID: 14116
		public const short ToxicCloud2 = 512;

		// Token: 0x04003725 RID: 14117
		public const short ToxicCloud3 = 513;

		// Token: 0x04003726 RID: 14118
		public const short NailFriendly = 514;

		// Token: 0x04003727 RID: 14119
		public const short BouncyGlowstick = 515;

		// Token: 0x04003728 RID: 14120
		public const short BouncyBomb = 516;

		// Token: 0x04003729 RID: 14121
		public const short BouncyGrenade = 517;

		// Token: 0x0400372A RID: 14122
		public const short CoinPortal = 518;

		// Token: 0x0400372B RID: 14123
		public const short BombFish = 519;

		// Token: 0x0400372C RID: 14124
		public const short FrostDaggerfish = 520;

		// Token: 0x0400372D RID: 14125
		public const short CrystalPulse = 521;

		// Token: 0x0400372E RID: 14126
		public const short CrystalPulse2 = 522;

		// Token: 0x0400372F RID: 14127
		public const short ToxicBubble = 523;

		// Token: 0x04003730 RID: 14128
		public const short IchorSplash = 524;

		// Token: 0x04003731 RID: 14129
		public const short FlyingPiggyBank = 525;

		// Token: 0x04003732 RID: 14130
		public const short CultistBossParticle = 526;

		// Token: 0x04003733 RID: 14131
		public const short RichGravestone1 = 527;

		// Token: 0x04003734 RID: 14132
		public const short RichGravestone2 = 528;

		// Token: 0x04003735 RID: 14133
		public const short RichGravestone3 = 529;

		// Token: 0x04003736 RID: 14134
		public const short RichGravestone4 = 530;

		// Token: 0x04003737 RID: 14135
		public const short RichGravestone5 = 531;

		// Token: 0x04003738 RID: 14136
		public const short BoneGloveProj = 532;

		// Token: 0x04003739 RID: 14137
		public const short DeadlySphere = 533;

		// Token: 0x0400373A RID: 14138
		public const short Code1 = 534;

		// Token: 0x0400373B RID: 14139
		public const short MedusaHead = 535;

		// Token: 0x0400373C RID: 14140
		public const short MedusaHeadRay = 536;

		// Token: 0x0400373D RID: 14141
		public const short StardustSoldierLaser = 537;

		// Token: 0x0400373E RID: 14142
		public const short Twinkle = 538;

		// Token: 0x0400373F RID: 14143
		public const short StardustJellyfishSmall = 539;

		// Token: 0x04003740 RID: 14144
		public const short StardustTowerMark = 540;

		// Token: 0x04003741 RID: 14145
		public const short WoodYoyo = 541;

		// Token: 0x04003742 RID: 14146
		public const short CorruptYoyo = 542;

		// Token: 0x04003743 RID: 14147
		public const short CrimsonYoyo = 543;

		// Token: 0x04003744 RID: 14148
		public const short JungleYoyo = 544;

		// Token: 0x04003745 RID: 14149
		public const short Cascade = 545;

		// Token: 0x04003746 RID: 14150
		public const short Chik = 546;

		// Token: 0x04003747 RID: 14151
		public const short Code2 = 547;

		// Token: 0x04003748 RID: 14152
		public const short Rally = 548;

		// Token: 0x04003749 RID: 14153
		public const short Yelets = 549;

		// Token: 0x0400374A RID: 14154
		public const short RedsYoyo = 550;

		// Token: 0x0400374B RID: 14155
		public const short ValkyrieYoyo = 551;

		// Token: 0x0400374C RID: 14156
		public const short Amarok = 552;

		// Token: 0x0400374D RID: 14157
		public const short HelFire = 553;

		// Token: 0x0400374E RID: 14158
		public const short Kraken = 554;

		// Token: 0x0400374F RID: 14159
		public const short TheEyeOfCthulhu = 555;

		// Token: 0x04003750 RID: 14160
		public const short BlackCounterweight = 556;

		// Token: 0x04003751 RID: 14161
		public const short BlueCounterweight = 557;

		// Token: 0x04003752 RID: 14162
		public const short GreenCounterweight = 558;

		// Token: 0x04003753 RID: 14163
		public const short PurpleCounterweight = 559;

		// Token: 0x04003754 RID: 14164
		public const short RedCounterweight = 560;

		// Token: 0x04003755 RID: 14165
		public const short YellowCounterweight = 561;

		// Token: 0x04003756 RID: 14166
		public const short FormatC = 562;

		// Token: 0x04003757 RID: 14167
		public const short Gradient = 563;

		// Token: 0x04003758 RID: 14168
		public const short Valor = 564;

		// Token: 0x04003759 RID: 14169
		public const short BrainOfConfusion = 565;

		// Token: 0x0400375A RID: 14170
		public const short GiantBee = 566;

		// Token: 0x0400375B RID: 14171
		public const short SporeTrap = 567;

		// Token: 0x0400375C RID: 14172
		public const short SporeTrap2 = 568;

		// Token: 0x0400375D RID: 14173
		public const short SporeGas = 569;

		// Token: 0x0400375E RID: 14174
		public const short SporeGas2 = 570;

		// Token: 0x0400375F RID: 14175
		public const short SporeGas3 = 571;

		// Token: 0x04003760 RID: 14176
		public const short SalamanderSpit = 572;

		// Token: 0x04003761 RID: 14177
		public const short NebulaBolt = 573;

		// Token: 0x04003762 RID: 14178
		public const short NebulaEye = 574;

		// Token: 0x04003763 RID: 14179
		public const short NebulaSphere = 575;

		// Token: 0x04003764 RID: 14180
		public const short NebulaLaser = 576;

		// Token: 0x04003765 RID: 14181
		public const short VortexLaser = 577;

		// Token: 0x04003766 RID: 14182
		public const short VortexVortexLightning = 578;

		// Token: 0x04003767 RID: 14183
		public const short VortexVortexPortal = 579;

		// Token: 0x04003768 RID: 14184
		public const short VortexLightning = 580;

		// Token: 0x04003769 RID: 14185
		public const short VortexAcid = 581;

		// Token: 0x0400376A RID: 14186
		public const short MechanicWrench = 582;

		// Token: 0x0400376B RID: 14187
		public const short NurseSyringeHurt = 583;

		// Token: 0x0400376C RID: 14188
		public const short NurseSyringeHeal = 584;

		// Token: 0x0400376D RID: 14189
		public const short ClothiersCurse = 585;

		// Token: 0x0400376E RID: 14190
		public const short DryadsWardCircle = 586;

		// Token: 0x0400376F RID: 14191
		public const short PainterPaintball = 587;

		// Token: 0x04003770 RID: 14192
		public const short PartyGirlGrenade = 588;

		// Token: 0x04003771 RID: 14193
		public const short SantaBombs = 589;

		// Token: 0x04003772 RID: 14194
		public const short TruffleSpore = 590;

		// Token: 0x04003773 RID: 14195
		public const short MinecartMechLaser = 591;

		// Token: 0x04003774 RID: 14196
		public const short MartianWalkerLaser = 592;

		// Token: 0x04003775 RID: 14197
		public const short AncientDoomProjectile = 593;

		// Token: 0x04003776 RID: 14198
		public const short BlowupSmoke = 594;

		// Token: 0x04003777 RID: 14199
		public const short Arkhalis = 595;

		// Token: 0x04003778 RID: 14200
		public const short DesertDjinnCurse = 596;

		// Token: 0x04003779 RID: 14201
		public const short AmberBolt = 597;

		// Token: 0x0400377A RID: 14202
		public const short BoneJavelin = 598;

		// Token: 0x0400377B RID: 14203
		public const short BoneDagger = 599;

		// Token: 0x0400377C RID: 14204
		public const short PortalGun = 600;

		// Token: 0x0400377D RID: 14205
		public const short PortalGunBolt = 601;

		// Token: 0x0400377E RID: 14206
		public const short PortalGunGate = 602;

		// Token: 0x0400377F RID: 14207
		public const short Terrarian = 603;

		// Token: 0x04003780 RID: 14208
		public const short TerrarianBeam = 604;

		// Token: 0x04003781 RID: 14209
		public const short SpikedSlimeSpike = 605;

		// Token: 0x04003782 RID: 14210
		public const short ScutlixLaser = 606;

		// Token: 0x04003783 RID: 14211
		public const short SolarFlareRay = 607;

		// Token: 0x04003784 RID: 14212
		public const short SolarCounter = 608;

		// Token: 0x04003785 RID: 14213
		public const short StardustDrill = 609;

		// Token: 0x04003786 RID: 14214
		public const short StardustChainsaw = 610;

		// Token: 0x04003787 RID: 14215
		public const short SolarWhipSword = 611;

		// Token: 0x04003788 RID: 14216
		public const short SolarWhipSwordExplosion = 612;

		// Token: 0x04003789 RID: 14217
		public const short StardustCellMinion = 613;

		// Token: 0x0400378A RID: 14218
		public const short StardustCellMinionShot = 614;

		// Token: 0x0400378B RID: 14219
		public const short VortexBeater = 615;

		// Token: 0x0400378C RID: 14220
		public const short VortexBeaterRocket = 616;

		// Token: 0x0400378D RID: 14221
		public const short NebulaArcanum = 617;

		// Token: 0x0400378E RID: 14222
		public const short NebulaArcanumSubshot = 618;

		// Token: 0x0400378F RID: 14223
		public const short NebulaArcanumExplosionShot = 619;

		// Token: 0x04003790 RID: 14224
		public const short NebulaArcanumExplosionShotShard = 620;

		// Token: 0x04003791 RID: 14225
		public const short BloodWater = 621;

		// Token: 0x04003792 RID: 14226
		public const short BlowupSmokeMoonlord = 622;

		// Token: 0x04003793 RID: 14227
		public const short StardustGuardian = 623;

		// Token: 0x04003794 RID: 14228
		public const short StardustGuardianExplosion = 624;

		// Token: 0x04003795 RID: 14229
		public const short StardustDragon1 = 625;

		// Token: 0x04003796 RID: 14230
		public const short StardustDragon2 = 626;

		// Token: 0x04003797 RID: 14231
		public const short StardustDragon3 = 627;

		// Token: 0x04003798 RID: 14232
		public const short StardustDragon4 = 628;

		// Token: 0x04003799 RID: 14233
		public const short TowerDamageBolt = 629;

		// Token: 0x0400379A RID: 14234
		public const short Phantasm = 630;

		// Token: 0x0400379B RID: 14235
		public const short PhantasmArrow = 631;

		// Token: 0x0400379C RID: 14236
		public const short LastPrismLaser = 632;

		// Token: 0x0400379D RID: 14237
		public const short LastPrism = 633;

		// Token: 0x0400379E RID: 14238
		public const short NebulaBlaze1 = 634;

		// Token: 0x0400379F RID: 14239
		public const short NebulaBlaze2 = 635;

		// Token: 0x040037A0 RID: 14240
		public const short Daybreak = 636;

		// Token: 0x040037A1 RID: 14241
		public const short BouncyDynamite = 637;

		// Token: 0x040037A2 RID: 14242
		public const short MoonlordBullet = 638;

		// Token: 0x040037A3 RID: 14243
		public const short MoonlordArrow = 639;

		// Token: 0x040037A4 RID: 14244
		public const short MoonlordArrowTrail = 640;

		// Token: 0x040037A5 RID: 14245
		public const short MoonlordTurret = 641;

		// Token: 0x040037A6 RID: 14246
		public const short MoonlordTurretLaser = 642;

		// Token: 0x040037A7 RID: 14247
		public const short RainbowCrystal = 643;

		// Token: 0x040037A8 RID: 14248
		public const short RainbowCrystalExplosion = 644;

		// Token: 0x040037A9 RID: 14249
		public const short LunarFlare = 645;

		// Token: 0x040037AA RID: 14250
		public const short LunarHookSolar = 646;

		// Token: 0x040037AB RID: 14251
		public const short LunarHookVortex = 647;

		// Token: 0x040037AC RID: 14252
		public const short LunarHookNebula = 648;

		// Token: 0x040037AD RID: 14253
		public const short LunarHookStardust = 649;

		// Token: 0x040037AE RID: 14254
		public const short SuspiciousTentacle = 650;

		// Token: 0x040037AF RID: 14255
		public const short WireKite = 651;

		// Token: 0x040037B0 RID: 14256
		public const short StaticHook = 652;

		// Token: 0x040037B1 RID: 14257
		public const short CompanionCube = 653;

		// Token: 0x040037B2 RID: 14258
		public const short GeyserTrap = 654;

		// Token: 0x040037B3 RID: 14259
		public const short BeeHive = 655;

		// Token: 0x040037B4 RID: 14260
		public const short SandnadoFriendly = 656;

		// Token: 0x040037B5 RID: 14261
		public const short SandnadoHostile = 657;

		// Token: 0x040037B6 RID: 14262
		public const short SandnadoHostileMark = 658;

		// Token: 0x040037B7 RID: 14263
		public const short SpiritFlame = 659;

		// Token: 0x040037B8 RID: 14264
		public const short SkyFracture = 660;

		// Token: 0x040037B9 RID: 14265
		public const short BlackBolt = 661;

		// Token: 0x040037BA RID: 14266
		public const short DD2JavelinHostile = 662;

		// Token: 0x040037BB RID: 14267
		public const short DD2FlameBurstTowerT1 = 663;

		// Token: 0x040037BC RID: 14268
		public const short DD2FlameBurstTowerT1Shot = 664;

		// Token: 0x040037BD RID: 14269
		public const short DD2FlameBurstTowerT2 = 665;

		// Token: 0x040037BE RID: 14270
		public const short DD2FlameBurstTowerT2Shot = 666;

		// Token: 0x040037BF RID: 14271
		public const short DD2FlameBurstTowerT3 = 667;

		// Token: 0x040037C0 RID: 14272
		public const short DD2FlameBurstTowerT3Shot = 668;

		// Token: 0x040037C1 RID: 14273
		public const short Ale = 669;

		// Token: 0x040037C2 RID: 14274
		public const short DD2OgreStomp = 670;

		// Token: 0x040037C3 RID: 14275
		public const short DD2DrakinShot = 671;

		// Token: 0x040037C4 RID: 14276
		public const short DD2ElderWins = 672;

		// Token: 0x040037C5 RID: 14277
		public const short DD2DarkMageRaise = 673;

		// Token: 0x040037C6 RID: 14278
		public const short DD2DarkMageHeal = 674;

		// Token: 0x040037C7 RID: 14279
		public const short DD2DarkMageBolt = 675;

		// Token: 0x040037C8 RID: 14280
		public const short DD2OgreSpit = 676;

		// Token: 0x040037C9 RID: 14281
		public const short DD2BallistraTowerT1 = 677;

		// Token: 0x040037CA RID: 14282
		public const short DD2BallistraTowerT2 = 678;

		// Token: 0x040037CB RID: 14283
		public const short DD2BallistraTowerT3 = 679;

		// Token: 0x040037CC RID: 14284
		public const short DD2BallistraProj = 680;

		// Token: 0x040037CD RID: 14285
		public const short DD2GoblinBomb = 681;

		// Token: 0x040037CE RID: 14286
		public const short DD2LightningBugZap = 682;

		// Token: 0x040037CF RID: 14287
		public const short DD2OgreSmash = 683;

		// Token: 0x040037D0 RID: 14288
		public const short DD2SquireSonicBoom = 684;

		// Token: 0x040037D1 RID: 14289
		public const short DD2JavelinHostileT3 = 685;

		// Token: 0x040037D2 RID: 14290
		public const short DD2BetsyFireball = 686;

		// Token: 0x040037D3 RID: 14291
		public const short DD2BetsyFlameBreath = 687;

		// Token: 0x040037D4 RID: 14292
		public const short DD2LightningAuraT1 = 688;

		// Token: 0x040037D5 RID: 14293
		public const short DD2LightningAuraT2 = 689;

		// Token: 0x040037D6 RID: 14294
		public const short DD2LightningAuraT3 = 690;

		// Token: 0x040037D7 RID: 14295
		public const short DD2ExplosiveTrapT1 = 691;

		// Token: 0x040037D8 RID: 14296
		public const short DD2ExplosiveTrapT2 = 692;

		// Token: 0x040037D9 RID: 14297
		public const short DD2ExplosiveTrapT3 = 693;

		// Token: 0x040037DA RID: 14298
		public const short DD2ExplosiveTrapT1Explosion = 694;

		// Token: 0x040037DB RID: 14299
		public const short DD2ExplosiveTrapT2Explosion = 695;

		// Token: 0x040037DC RID: 14300
		public const short DD2ExplosiveTrapT3Explosion = 696;

		// Token: 0x040037DD RID: 14301
		public const short MonkStaffT1 = 697;

		// Token: 0x040037DE RID: 14302
		public const short MonkStaffT1Explosion = 698;

		// Token: 0x040037DF RID: 14303
		public const short MonkStaffT2 = 699;

		// Token: 0x040037E0 RID: 14304
		public const short MonkStaffT2Ghast = 700;

		// Token: 0x040037E1 RID: 14305
		public const short DD2PetDragon = 701;

		// Token: 0x040037E2 RID: 14306
		public const short DD2PetGhost = 702;

		// Token: 0x040037E3 RID: 14307
		public const short DD2PetGato = 703;

		// Token: 0x040037E4 RID: 14308
		public const short DD2ApprenticeStorm = 704;

		// Token: 0x040037E5 RID: 14309
		public const short DD2PhoenixBow = 705;

		// Token: 0x040037E6 RID: 14310
		public const short DD2PhoenixBowShot = 706;

		// Token: 0x040037E7 RID: 14311
		public const short MonkStaffT3 = 707;

		// Token: 0x040037E8 RID: 14312
		public const short MonkStaffT3_Alt = 708;

		// Token: 0x040037E9 RID: 14313
		public const short MonkStaffT3_AltShot = 709;

		// Token: 0x040037EA RID: 14314
		public const short DD2BetsyArrow = 710;

		// Token: 0x040037EB RID: 14315
		public const short ApprenticeStaffT3Shot = 711;

		// Token: 0x040037EC RID: 14316
		public const short BookStaffShot = 712;

		// Token: 0x040037ED RID: 14317
		public const short DD2Win = 713;

		// Token: 0x040037EE RID: 14318
		public const short Count = 714;

		// Token: 0x02000374 RID: 884
		public static class Sets
		{
			// Token: 0x06001FBA RID: 8122 RVA: 0x00457DA4 File Offset: 0x00455FA4
			static Sets()
			{
				SetFactory factory = ProjectileID.Sets.Factory;
				int defaultState = -1;
				int[] array = new int[98];
				array[0] = 94;
				array[2] = 301;
				array[4] = 388;
				array[6] = 385;
				array[8] = 408;
				array[10] = 409;
				array[12] = 435;
				array[14] = 436;
				array[16] = 437;
				array[18] = 438;
				array[20] = 452;
				array[22] = 459;
				array[24] = 462;
				array[26] = 502;
				array[28] = 503;
				array[30] = 466;
				array[31] = 1;
				array[32] = 532;
				array[34] = 533;
				array[36] = 573;
				array[38] = 580;
				array[39] = 1;
				array[40] = 582;
				array[42] = 585;
				array[44] = 592;
				array[46] = 601;
				array[48] = 617;
				array[50] = 636;
				array[52] = 638;
				array[54] = 639;
				array[56] = 640;
				array[58] = 424;
				array[60] = 425;
				array[62] = 426;
				array[64] = 660;
				array[66] = 661;
				array[68] = 671;
				array[69] = 2;
				array[70] = 664;
				array[72] = 666;
				array[74] = 668;
				array[76] = 675;
				array[78] = 680;
				array[79] = 2;
				array[80] = 682;
				array[82] = 684;
				array[84] = 686;
				array[85] = 2;
				array[86] = 700;
				array[88] = 706;
				array[90] = 709;
				array[92] = 710;
				array[93] = 2;
				array[94] = 711;
				array[95] = 2;
				array[96] = 712;
				ProjectileID.Sets.TrailingMode = factory.CreateIntSet(defaultState, array);
				ProjectileID.Sets.TrailCacheLength = ProjectileID.Sets.Factory.CreateIntSet(10, new int[]
				{
					466,
					20,
					502,
					25,
					580,
					20,
					636,
					20,
					640,
					20,
					686,
					20,
					711,
					20
				});
				ProjectileID.Sets.LightPet = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					18,
					500,
					72,
					87,
					86,
					211,
					492,
					650,
					702
				});
				ProjectileID.Sets.Homing = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					207,
					182,
					247,
					338,
					339,
					340,
					341,
					191,
					192,
					193,
					194,
					266,
					390,
					391,
					392,
					307,
					316,
					190,
					227,
					226,
					254,
					255,
					297,
					308,
					317,
					321,
					407,
					423,
					375,
					373,
					376,
					374,
					379,
					387,
					408,
					389,
					388,
					405,
					409,
					451,
					535,
					536,
					483,
					484,
					477
				});
				ProjectileID.Sets.IsADD2Turret = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					663,
					665,
					667,
					677,
					678,
					679,
					688,
					689,
					690,
					691,
					692,
					693
				});
				ProjectileID.Sets.TurretFeature = ProjectileID.Sets.Factory.CreateBoolSet(new int[0]);
				ProjectileID.Sets.MinionTargettingFeature = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					191,
					192,
					193,
					194,
					266,
					317,
					373,
					375,
					387,
					388,
					390,
					393,
					407,
					423,
					533,
					613,
					625,
					377,
					308,
					643,
					641,
					663,
					665,
					667,
					677,
					678,
					679,
					688,
					689,
					690,
					691,
					692,
					693
				});
				ProjectileID.Sets.MinionSacrificable = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					191,
					192,
					193,
					194,
					266,
					317,
					373,
					375,
					387,
					388,
					390,
					393,
					407,
					423,
					533,
					613,
					625,
					626,
					627,
					628
				});
				ProjectileID.Sets.DontAttachHideToAlpha = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					598,
					641,
					617,
					636,
					579,
					578,
					625,
					626,
					627,
					628
				});
				ProjectileID.Sets.NeedsUUID = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					625,
					626,
					627,
					628
				});
				ProjectileID.Sets.StardustDragon = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					625,
					626,
					627,
					628
				});
				ProjectileID.Sets.NoLiquidDistortion = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
				{
					511,
					512,
					513
				});
			}

			// Token: 0x040037EF RID: 14319
			public static SetFactory Factory = new SetFactory(714);

			// Token: 0x040037F0 RID: 14320
			public static float[] YoyosLifeTimeMultiplier = ProjectileID.Sets.Factory.CreateFloatSet(-1f, new float[]
			{
				541f,
				3f,
				548f,
				5f,
				542f,
				7f,
				543f,
				6f,
				544f,
				8f,
				534f,
				9f,
				564f,
				11f,
				545f,
				13f,
				563f,
				10f,
				562f,
				8f,
				553f,
				12f,
				546f,
				16f,
				552f,
				15f,
				549f,
				14f
			});

			// Token: 0x040037F1 RID: 14321
			public static float[] YoyosMaximumRange = ProjectileID.Sets.Factory.CreateFloatSet(200f, new float[]
			{
				541f,
				130f,
				548f,
				170f,
				542f,
				195f,
				543f,
				207f,
				544f,
				215f,
				534f,
				220f,
				564f,
				225f,
				545f,
				235f,
				562f,
				235f,
				563f,
				250f,
				546f,
				275f,
				552f,
				270f,
				553f,
				275f,
				547f,
				280f,
				549f,
				290f,
				554f,
				340f,
				550f,
				370f,
				551f,
				370f,
				555f,
				360f,
				603f,
				400f
			});

			// Token: 0x040037F2 RID: 14322
			public static float[] YoyosTopSpeed = ProjectileID.Sets.Factory.CreateFloatSet(10f, new float[]
			{
				541f,
				9f,
				548f,
				11f,
				542f,
				12.5f,
				543f,
				12f,
				544f,
				13f,
				534f,
				13f,
				564f,
				14f,
				545f,
				14f,
				562f,
				15f,
				563f,
				12f,
				546f,
				17f,
				552f,
				14f,
				553f,
				15f,
				547f,
				17f,
				549f,
				16f,
				554f,
				16f,
				550f,
				16f,
				551f,
				16f,
				555f,
				16.5f,
				603f,
				17.5f
			});

			// Token: 0x040037F3 RID: 14323
			public static bool[] CanDistortWater = ProjectileID.Sets.Factory.CreateBoolSet(true, new int[]
			{
				7,
				8,
				152,
				151,
				150,
				493,
				494
			});

			// Token: 0x040037F4 RID: 14324
			public static bool[] MinionShot = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
			{
				374,
				376,
				389,
				195,
				385,
				433,
				614
			});

			// Token: 0x040037F5 RID: 14325
			public static bool[] SentryShot = ProjectileID.Sets.Factory.CreateBoolSet(new int[]
			{
				680,
				664,
				666,
				668,
				694,
				695,
				696,
				644,
				642,
				378,
				379,
				309
			});

			// Token: 0x040037F6 RID: 14326
			public static bool?[] ForcePlateDetection = ProjectileID.Sets.Factory.CreateCustomSet<bool?>(null, new object[]
			{
				397,
				true,
				37,
				true,
				470,
				true,
				53,
				true,
				519,
				true,
				171,
				true,
				505,
				true,
				475,
				true,
				506,
				true,
				186,
				true,
				80,
				true,
				40,
				true,
				241,
				true,
				411,
				true,
				56,
				true,
				413,
				true,
				67,
				true,
				414,
				true,
				31,
				true,
				412,
				true,
				17,
				true,
				166,
				true,
				109,
				true,
				354,
				true,
				65,
				true,
				68,
				true,
				42,
				true,
				99,
				false,
				655,
				false
			});

			// Token: 0x040037F7 RID: 14327
			public static int[] TrailingMode;

			// Token: 0x040037F8 RID: 14328
			public static int[] TrailCacheLength;

			// Token: 0x040037F9 RID: 14329
			public static bool[] LightPet;

			// Token: 0x040037FA RID: 14330
			public static bool[] Homing;

			// Token: 0x040037FB RID: 14331
			public static bool[] IsADD2Turret;

			// Token: 0x040037FC RID: 14332
			public static bool[] TurretFeature;

			// Token: 0x040037FD RID: 14333
			public static bool[] MinionTargettingFeature;

			// Token: 0x040037FE RID: 14334
			public static bool[] MinionSacrificable;

			// Token: 0x040037FF RID: 14335
			public static bool[] DontAttachHideToAlpha;

			// Token: 0x04003800 RID: 14336
			public static bool[] NeedsUUID;

			// Token: 0x04003801 RID: 14337
			public static bool[] StardustDragon;

			// Token: 0x04003802 RID: 14338
			public static bool[] NoLiquidDistortion;
		}
	}
}
